This column contains the total expected damage that a monster can deal in a round. (Ability-based modifiers without proficiency are fixed values between −2 and +4, based on the monster's story.)ĭamage per Round. This number can be used as an attack bonus, or as a bonus for proficient saving throws and ability checks. This column gives the expected bonus for abilities with which the monster is proficient, adding the monster's ability score modifier and proficiency bonus together. Feel free to add or subtract hit points within the suggested range based on the monster's in-world features or physiology, or the pacing you want to maintain during a battle. This column offers the baseline hit points of a monster of a given challenge rating. It also describes the typical Difficulty Class if this monster uses a DC for any of their attacks or other features. This column indicates the typical Armor Class of a monster of the indicated challenge rating. There are a number of character levels missing from the table where certain challenge ratings represent a large jump in how tough a monster is.ĪC/DC. This gives you a quick way to determine how difficult this monster will be when facing characters of a particular level.Īs you can see from the table, matching character level to challenge rating isn't a simple mathematical process. This column describes the roughly equivalent level of a single character facing a single monster of this challenge rating in a hard encounter. You'll almost always reference this column first when building a quick monster.Įquivalent Character Level. The challenge ratings presented in the CR column are the baseline measure to determine the relative difficulty of a monster in combat. The table includes the following columns, which will become more familiar to you as you build your monsters. Once you've internalized how this table works, you can use it in seconds to build a monster and throw that foe into your game. Understand the relationship between a monster's challenge rating and equivalent character level. It's worth your time to review and understand how this table works before you start using it in your game. You then have two paths for customizing a monster built from these baseline statistics-with flavor and description during the game, or with a refinement of the creature's mechanics. The core tool for building a quick monster for a 5e game is the Monster Statistics by Challenge Rating table, which offers you a set of statistics that can be used to build and run a quick monster of any challenge rating (CR). For all these problems, this section offers solutions. Maybe you're in the middle of your game and want some quick statistics for a creature you didn't think you'd need. Maybe the creature you're imagining doesn't exist in any given book of published monsters, or you simply don't have the time to look it up. Sometimes you need a monster right now but you don't have the right one handy.
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